	// Level.txt specifies various options for the level, such as its name, background animations, etc.
	// Documentation is in the form of comments below.


	// The level's name
Name cold hold

	// Fog imageName horizSpeed vertSpeed alpha [alpha should be between 0 and 1.0]
	// Currently the only imageName available is "fogImageMap"
	// Use "Fog none" for no fog (other parameters ignore if present)
Fog fogImageMap 0 -1 0.99 

	// howMany, transparency (0.0 to 1.0), minSpeed, maxSpeed, minSize, maxSize
//Clouds 10 0.99 1 1 70 170

	// Asteroids howMany [ice/coal] minSpeed maxSpeed maxSizeDecreaseFactor minRotationSpeed maxRotationSpeed
	// (Enter 0 for both minRotationSpeed and maxRotationSpeed for no rotation.)
	// Use "Asteroids 0" for no asteroids. (Other parameters ignored if present.)
//Asteroids 5 ice 0.1 0.1 1 1 1

	// StarField howMany imageMapName minSpeed maxSpeed angle
	// (Enter 0 for both minRotationSpeed and maxRotationSpeed for no rotation.)
	// Use "Asteroids 0" for no asteroids. (Other parameters ignored if present.)
//StarField 300 star1 7 18 270

	// Options: 
	// 1) SpinningGalaxy
	// 2) Geyser
	// 3) SunPlanet
	// 4) SunPlanet2

Background RaySwirl1 blue 1
//Background IceAsteroids 4
ScrollingBackground icebackgroundfront2 speed 1 color 1 1 1 0.3
ScrollingBackground icebackgroundfront1 speed 5 color 1 1 1 0.8
//CreateSprite background05 -20 -40 size 300 speed 0 0 rotation 0 2 color 0 1.0 0.05 1.0

// Specify how many enemies you must kill before another bonus appears
BonusStartInterval 15000
BonusNormalInterval 10000

// How long each bonus stays on the screen, in milliseconds
BonusDuration 4000

music 3